Static Particles and Force Fields problem [solved]

Just finished putting all the code together, there still might be some bugs hiding. :smiley:

But here give it a try: http://snowshoe.f2o.org/static01.blend

How to animate?

  • To animate the location and/or rotation of cube (particles) use the cube itself.
  • To animate the location of the forcefield, use the empty called “AnimatedForce”
  • You can also use the “AnimatedForce” to IPO-ize the Strength, Fall-off and MazDist of the force field.
  • Ignore all other empties.

How to update?

  • Just switch back and fourth the frame number.

Everyone has been showing off grass lately, So I decided to see how fast I can create grass, with a ball rolling through it.

Took 5 minitues to setup and render.
http://snowshoe.f2o.org/grassTest.avi