I’m using static particles for hair, grass, etc. I’ve discovered that static particles don’t reflect or cast shadows. How do we remedy this?
For example: create a head, have it emit static particles so that you have hair on the head. Then have the fellow look into a mirror - a plane with material set to full reflection. Turn on ray tracing and render with F12. The fellow himself will have hair, but his reflection in the mirror will show him bald!
Also, the static particles don’t cast shadows. To test, turn on ray tracing shadows on your light source and see that the ray traced render will create shadows for everything except for your hair, grass, fibers, etc.
How can we make static (or static animated) particles reflect and cast shadows? Thanks.