static particles Q's

TWo Questions 'bout static particles
1:How do you get different amounts in different places?
2:Can you get it in the Game Engine?

I only can answer #1.Either you have a denser emitter mesh (more vertices -> more emitters). Or by weightpaintingtheemittermesh;youneedtoaddavertexgroupasemitterforthisto*work.

  1. Weight painting and setting the right vertex group for the particles.
  2. I’ll let someone else answer this, I have never used the game engine.