Static use as fur

I was wondering if anyone knows/ can show me how @ndy did the abomidable snowman’s on the misc. improvements page where the new blender release notes are?

static particles

a subsurf emitter [so they update when moved]

8th texture channel modifying their motion [so they move]

hmm, interesting,
how about the fur itself, who can tell me how to make that?

okay, I’ll be more specific

select the mesh

go into the object buttons

click the new effect button (make sure it is particles, which is the default)
turn up nor a bit [in buttons that showed up], and press the static button

and that is about it, everything from there is tweaking it.

the fur isn’t quite like i want it but it’s working. :slight_smile: