First post on his forum. And my first Blender project.
I’m a games artist and I usually use Maya but I thought I’d give Blender a go. I’ve been tinkering with it for years, mostly FX stuff. I wondered if I could do all the stuff I usually do in Maya. It turns out you can, mostly; and a bit more too.
First image is the main station in the background and a tug craft in the fore. I comped in some blender clouds which obviously were rendered using internal. The skybox was painted in Pshop.
Here’s the raw cycles render.
Another angle from the other side of the station. You can see the eco pods. I think this is the main function of the station, seeding the planet below. For some reason I couldn’t get the picture in so there’s a link instead.
Anyway I’ve been looking at this far too long to see it objectively anymore, which is where you come in.
What would you improve? What composition would you go for? What should you be the main focus?
Thanks in advance for your feedback.