Stationery

http://members.lycos.co.uk/liveset/blender/stills/renders/stationery.jpg

:expressionless:

It reminds me of an old pixar film called “pencil test.”

Does it? :expressionless: Never heard of it. :stuck_out_tongue:

Good modeling, good texturing, but needs shadows.

Thanks :slight_smile:

It’s quite nice, but it’s missing shadows.

Yeah, I know. :expressionless: Thanks for the comments. :slight_smile:

Just use a nice spot lamp, using only shadows allows you to have shadows, and use lights like hemilamp or sun to light the scene.

I used a hemi to begin with. In fact that is a spot lamp. I’ve turned on the shadows button in “display buttons” and clicked on shadow in the lamp settings so it produces shadows.

I’ll work on it until I have some good shadows and post an update tomorrow. Thanks :slight_smile:

-three-dee

Yes great modelling, and nice bump mapping on the back wall.

I would say a shadow only spot is all you’ll need.

  • ADL7

Thanks for your comments. I’ll make a shadow only spot lamp :slight_smile:

The hardest part of this piece was texturing the pen (the outer transparent plastic part :P). I had to create somewhat hard edges but still make it significantly transparent. How does it look? Did I succeed?

-three-dee

The pencils are really well done. I like the pen textruign also. Adjustments to your lighting set up and shadows should really make your scene stand out. Consider tinting your light, as light is rarley a true white. Maybe fake radiosity (Blender renderer). This has the potential be photoreal if you are shooting for that.

Good job all around so far.

Your modeling is very cool!
My advice is to never use lamps that do not cast shadows. Naturally, lamps without shadows decrease realism. A GI dome with radiosity or duplispots plus a spot with a sharp shadow would suit this picture very well.

If you are familiar with planar reflections, you might want to make the blue wall a little reflective and bumpy.

I would love to do some lighting tests with your blend file :smiley:

Nice. One thing though: the erasers are too clean. :o

Basically, I agree with nico… anything except a Spot lamp is unrealistic :slight_smile: That is why I (at least for indoor scenes) ONLY use spot lamps for direct light, and normal “Lamps” for indirect light reflected from walls, with NoSpecular flag and the Lamp behind the wall.

Other than that, the glass materials are quite well done…

On the other hand, I don’t find the bumpmap that well done. It should not be ‘noisy’ for the areas between the tiles (or should have a different kind of noise there, more dense, less amplitude), and on the hole, the tiles should ‘stick out’ of the wall.

And yes, a reflection would be nice, too :slight_smile:

Thanks all for commenting. I’ll work on it now and post an update soon. Thanks again :slight_smile:

I also agree

I also agree[/quote]

wow, Tallguy64! you’re post added so much valuable input to this thread, i’m amazed!! :o ( :expressionless: )

getting back to the topic, the render definately needs some shadows, and the eraser does not looks smooth enough, try selecting the edge-verts and hitting “smooth” button (not the “set smooth” button) a bunch of times until you get the desired effect. i take it that you are using subsurfs, if not, do.

Yes, I think I am using subsurf on the rubber. I’ll smooth the faces a bit. Thanks.

-three-dee

For some reason, it feels like that’s all in a bathroom… Maybe because of the tiled wall?