I’m running XP 32-bit, with driver version 182.08 on an 8800GTS 320MB PCIe card.
I can’t select using the B key or circle selection, i can’t select faces or edges and everytime i move the cursor outside of the 3D window or use a pop up menu the screen goes black and the mesh/ objects go red and green.
I know they have moved to full support of OpenGL 3.0, i wonder if they have dropped some support for older versions of OpenGL… Anyway, if you have an Nvidia card i’d not recommend upgrading your driver.
I can’t remember exactly how to fix this, but if you go into the
nividea control panel and choose ‘let the application decide’
that fixed that red flickering for me. It might be a different scenario now though
I’ve had the red and black thing with AA being forced onto Blender by the Nvidia drivers. However - that was only for editing in the viewport - worked fine for the game engine for playing YoFrankie - which is why I tried turning it on in the first place. (8600GT)
I have the same problem and it comes from using the AA from the control panel. The only thing is I want to use AA but when I occlude the background geomtry and then select a menu option the window turns black and the mesh turns red. Can someone with a different card see if the same thing happens also.
There is no work around for having AA enabled. You will get artifacts in most 3D applications with AA enabled, also it’s a bad idea since even modern graphic cards take a huge hit with AA enabled, since they have to sample each pixel x amount of times.
What I did manage in the end was to have AA specifically on for the YoFrankie program and not on for Blender. It should be easy enough to install two builds of Blender (possibly the same one two times or one standard, one optimised - etc) and then tell the drivers to AA one and leave AA off the other one. Then use them accordingly for testing stuff with AA and modelling/editing stuff without AA.