Steamroll Art Pipeline: From sketch to Blender, from Blender to UE4

Hi everyone! My name is Marc and I’m currently working, with 3 other fellows, in a steampunk puzzle game called Steamroll. We are developing it with Blender and Unreal Engine 4 and we have worked on it for some months. During this time we’ve found out our own pipeline with the visual and techical aspect of the game.

I want to share an article we’ve written in our blog which tells the general art pipeline we are following in the making of Steamroll. As said in the article, this is not a tutorial or a ‘How to’ but more a general journal of our workflow.

Any comments, criticisms and other solutions would be great and surely will improve our way of working.