Steel - Cycles procedural shader

Cycles procedural shader


Usually when people show off a comprehensive shader, they post a link to where they can get it (or buy it if it’s a Blendermarket item).

This sounds like an advertisement without a product.

Part of future procedural shaders collection.

We that are your opinion about procedural performance?

Many thanks for this. I used a random number generator to make the same material give different results for three copies of the shader totem included in the .blend file rather than having three separate but similar materials.

I still consider myself to be a beginner with Blender as I don’t have as much time to spend on it as I would like, so this is excellent. Also, it will allow me to learn more about the nodes by looking inside the node group.


Thanks! I plan update shader to add some features.