Steel N Steam - Strategy game

Don’t worry in answering to hidden traceur. Just look at his other posts, he should be banned.:ba:

I think the idea is good and at least you already have something to play with although it’s not enough yet

keep the good work and don’t lose faith in the project

Not lost, when I get to the other comp, i’ll take some screens and show them… even though I wish to get a not-so-bland ground texture. Just that I can’t really figure what’s a not-so-bland ground texture.

To get good ground texture:
1.make your self.
2.Share from google:D “grass textures” try to get not very dark one.

Then put it on your ground plane its good if you subdivide your plane some times. Then use vertixes paint and make it darker, lighter…
Hope it helped.

So, here we are, and I’m giving two more screens today.
They show the new rollover function, the grass ground, and the new
mine. Also the menus have been fixed

Does it look good?
http://uploader.polorix.net//files/219/fixedmenu.bmp

Does not look too good, mainly because I didn’t subdivide it enough.
It shows the rollover function and the new mine(in the top corner)
http://uploader.polorix.net//files/219/newstuffsns1.bmp

hopefully these were not totally bad screenshots. :o

Grass is little better now ! Make it smaller then the grass isn’t bigger than the trucks!!:smiley:

I made your first file little better:http://www.savefile.com/files/803095

  1. Better grass.
  2. Better water.
  3. I made plane lines around the water so the truck wount drive on the water :D.
    4.O, and i added mist so it looks more than battelfield.

Thanks, EST!

I’ll just copy/remake these things to the current version. :smiley:

EDIT: the mist is good, but you’ve forgot to pack the textures. well, np

Oops, :smiley:
Say if you need somthing more :).

Your menu still looks bad. Look at the menus in some commercial games. Put your options in front of a good picture that has some relevence to your game. Or if you think you are up to it, have your menu like a splash screen in front of a runthrough of a 3d enviorment.

I was thinking of this kind of resource system:

It would be an upkeep based system with no per-buy costs, I mean that you can buy as much as you want, but when the upkeep is too high, you’ll go in to debt.

in debt, there wouldn’t be any repairs for your troops, (when they gradualy recover hp normally) and you can’t buy anything. At this point you need to disband some of your troops, to get the upkeep lower, then build new miners and water power plants(yes, they have been changed).

OR

you can buy stuff in debt, but no repairs, and when the debt reaches a certain point, you lose, because you were dismissed from command due to your overtly high monetary usage.

It sounds strange, but it’s different, no? :smiley:

Yes, yes, everyting in time. I will most likely put it in the front of an currently unused scene, which I normally meant for some kind of credits, it’s a scene which is viewed from the behind of a MG - the environment contains a sand ground and some WW2 style blockers,/ whatever is their name.

Hmmm interesting, I shall keep watching this thread. BTW, I need to work on my game. Heh. Stupid errors, keep messing it all up :frowning:

I am making better textures for my game (i always update my textures).:smiley:

My english is bretty bad so i don’t understand you.:slight_smile:

Hopefully that wasn’t a joke :smiley:

But I’ll try to explain

UPKEEP: The costs needed to maintain something, in this case, the game funds

So if you don’t have enough money to keep your tanks in order, they cannot be repaired, and without funds you can’t really buy new without getting more debt.

If the debt get’s too high, you may be dismissed(game over) from command, because you used huge amounts of money.

EDIT: and the money would be reduced at frequent intervals, not when you buy new units.

OO… thats Azazel job his very good with python.:smiley: You can send him a Private Message. Hi will do it for you.
Im idiot in python.:evilgrin:

Thanks, but I think I can do it myself, just the same way as with power plants and mines currently, a python script is executed once in a while and it gives you more steam. I just need to make them so that it reduces overrall funds. :slight_smile:

Just one comment to make, sice this is a rts the models should be low poly and i can see thats what your going for. But, when I looked at your havester model I saw 160 vertices used on wheels. Thats is quite a bit considering the whole model is around 200 vertices.

Well, they’ll be temporary in the battlefield :smiley:

Especially if I decide to use the upkeep system, there won’t be too many.

They reach for the resource, then build the new plant and disappear.

The daily update is here!

And, once again, two new screens for you to love, hate, gag, enjoy etc.

a group following the player… like shepherd tending his flock
http://uploader.polorix.net//files/219/firstoffensiveunits.bmp

Tank headed for the enemy base
http://uploader.polorix.net//files/219/offensiveattack.bmp

Currently, the tanks are rather dumb, because when issued an attack command, they head out for the enemy factory, and if they come by something that blocks them, they’ll just make a swift turn to not get stuck at the point. Well, this suits me just fine. But i’ll need to change the collision sensor to a near sensor… otherwise they might collide with invisible barriers… :wink:

And well, they tend to stack into each other especially when in large groups, and they tend to push each other . This is a kind of a problem, even though I think I can fix it.