Is it just me, or the learning curve for creating materials is much much steeper than for example for modelling? Like, compared to hard surface modelling for example I watched a lot of modelling tutorials and I noticed there are two aspects: know the tools and know how the topology and shape of the object should play together. From then on it was just about capturing the right shape and making topology that would capture that shape the best. Sometimes I would stumble across a tutorial that would ellucidate a lot, for example in terms of faster/more effective workflow, but even without it, things seem manage-able.
But for materials, the more tutorials I watch the more confused I am, all seems absolute gibberish to me. Maybe I have an inherent disability that prevents me from understanding how materials work, but everything I’ve seen so far seems like alchemy to me. Add this and set it to such and such color and add that and connect these two dots. Why Why and WHY?
The good demonstration how lost I am in all of that is that whenever I want to create something, let’s say, a carpet texture with drops of coffee on it, or a wood texture with some cup marks, I think: that seems like it’s doable from the shader editor, we can create carpet (or wood) from some noise or wavy textures…but no one explains what is that secret ingredient, that I change some slider to the exact value in the tutorial and suddenly it looks very realistic, but when I try it, it looks like rubbish. Then the question is, how do I overlay drops of coffee or cup marks over the already created stuff? Do I bake the texture and draw on it? Or is there some magical shader that would allow me to draw over what I already have? I have more and more questions but tutorials only “teach” me how to create a very specific material, without helping me further down the path. Even if I want to create something very similar, I can’t seem to find the sweet spot and it ends in huge frustration so all my little objects I create end up shelved, with no nice materials.
This is very different from the modelling section, when I simply know how to tweak the literal positions of vertices and how to connect them until it’s what I see in front of me. The goal and how to get there is very clear, but with materials, I find that that’s not the case Also I find that Blender changes SO quickly that even tutorials from mid 2019 often say “and add this and change such field to such”…but that something might not exist, or the field might not exist and since I’m a beginner and have no clue what that shader is supposed to result in, I don’t even know how to find the equivalent thing in the newest version of Blender.
Does anyone else feel the same? Or is it just that I haven’t found the right set of tutorials?