Steering actuator that better mimics human movement?

I’ve got a 3d game using BGE and I’m trying to make a cube that uses path following and as of right now when I start the game the cube will start moving towards the player, but if the player steps out of the way the cube will go right past and will have to make a huge sweeping arc to try and get to the player. So as of now, its moving like a car and I want it to move more like a human.

I’m using steering because I can use path following with a navmesh, if there are better ways of going about this, let me know.

I figured out how to do it. I had to increase the acceleration a lot and it seems more like a human.

Did you try adjusting the turn speed? You might need to set the acceleration higher too.

What is BGE?

Blender Game Engine