Steering Actuator Turning

Hey guys,
I’ve been using the steering actuator for a game that I’m developing and it’s been really useful, the only problem that i’m having is that when the object turns along the path it’s very sharp and this isn’t ideal as it’s a first person game. Do any of you guys have any tips for fixing this problem?

it is a bug

so there’s no way around it? :confused:

You can steer an empty and parent a visible object via slow parent to it.

so you mean use the empty for the steering actuator and parent something like a sphere to it? I’m not really sure what you mean by slow parent :confused:
Thanks for your help by the way :slight_smile:

Slow parent means the child does not immediate inherit the parents transformation, but is following it with a delay. Have a look at the object tab/relation-extra.

It is not the best work-around, but might be sufficient enough.