So stenciling two or three textures together ala this tutorial has been easy and great, but I wanted to add some depth to my textures by throwing some normal maps into the mix. However, while I could theoretically live with my results, I’m actually running into a problem here that I’m hoping someone could help me resolve so I know how to do this in the future.
I have one material on my object with five texture channels, they go like this:
And what happens is that though the Wood texture and Wood normal map are confined to the space revealed by the stencil, the Grass normal map just covers the entire object (even though the Grass texture, obviously, does not). I can hazard a guess as to why this happens, but not how to remedy it.
Anyone happen to know how to make sure the first texture’s normal map stays where its texture is? I can throw up some screenshots if needed, but the packed blend file is a wee bit too big to be attached here.