In blender 2.49 i could evaluate a pose using something like armatureObject.evaluatePose(frameNumber) which i used to step through an animation and the get the values of the posed bones at any frame using pose = armatureObject.getPose()/pose.Update()
what is the equivalent way of doing this in 2.5? I’m sorry if this has already been covered, but i can’t find the exact answer i want usinga search. I have found the Pose structure within the Object(ID) type, but i can’t quite figure out what to do with it.
Thanks for any help/suggestions