2.62 has some pervasive issues with audio functionality, may be better to pick up 2.61. Supposedly there’s a rebuild of 2.62 to be put up but I haven’t yet seen the note about it that was supposed to be posted on the blender.org download page.
Thanks for that, I have had phantom audio strips playing after I delete them. But wasn’t sure if it was the meta strip it came from or another scene playing in the background. I guess it’s time to wait for reversion and new builds then.
Go to File | User Preferences | System… Underneath General you’ll see some settings for Sound. The popup reads about OpenAL being a better choice for the Game Engine. SDL seems to be the best choice for marrying Audio to your Video Sequences. So, that being said, I’m on 2.62 using the 64bit version. I have as yet to make the Audio actually render along with any Video Sequence, but when using the Alt-A key at least my sounds playback in stereo. This as opposed to left speaker mono only when leaving the default User Pref on OpenAL