slikdigit: I’ve used translucency but I think the translucency effect is the resault of the lightining rather than the matirials properties.
BgDM: I love them too, except for being much prettier because the don’t mess around with unnessecery features they also renders much faster
Kansas_15: thanks… the “soft” feeling is the result of the lighting (mostly the use of buff spotlight) and of a mild pp.
thoro: I think that most of my work is either test works or made with test builds with features that are not in official build.
Darkmoon: It may come as a surprise but most of the best works made with blender that I know were made either before raytracing was an option, or was done without raytracing while this option existed, or used very mild raytracing. Actually I think the avarege level of works in Elysiun was much higher before raytracing appeared in the scene. I don’t say ray tracins isn’t good - not at all… but it should be used wisely… you’ll find out youre render comes out much better and faster.
Phrangkk: I use it too as a wallpaper… but I’m getting fedout of all this yellow… I don’t really like this color.
TorQ: well first of all there is this link:
second there is this post:
and thierd: taper curves allow you to manipulate the size of an bevel curve (a curve that another curved is used to control the bevel of the corve.) using another curve… I think the two links above will explain that much better and without my spelling mistakes and bad english.
thanks for the comments guys… Aner.