It kinda explains it in the blurb on the bottom of the page. The way i got the particles and the bone animation to slow down and speed up at the same time was to just copy and paste the ‘time’ curve to each. To be honest, i think i just got really lucky it worked because im having issues recreating the effect with other things
heh, that really made me start laughing
Only real crit is that the materials well arnt very good
If you turn down the spec value the objects wont be as shiny
Ok, tweaked the materials, and added hips because biped movement is rather hard without them. ill start animating something soon since hes fully armatured and whatnot.
Good job. The only thing is that when he bends over his knees appear to almost touch the ground. And he has a strang wiggle as he is picking up the ball?? And when i slow it down it looks like his shoulder, or neck actually extend away from his head. But that is pretty good all in all.