Stick Procedural texture to Deformed Mesh

Hi guys,

I’m pretty new with blender so forgive me if this is a silly question. But I could find anything about it.
Is there a way to stick a texture onto a defroming mesh without using the uv’s?
I do have uvs but I’d need the continuation of a 3d space.

Thanks in advanced!

Generated coordinates (which are 3D) will survive some deformations. You’ll have to test.

One sort of hidden feature about generated textures is that in the Properties Panel under data you can turn off “Auto Texture Space” and manually set a size and location for the texture. You can set all sides to have the same value there and you will no longer have to undistort it via a mapping node and you will be able to use it for several different objects of different sizes.

Thanks!

Sorry had to be more clear, didn’t know it made a difference but with this project its specifically for an alembic file / mesh sequence cache modifier.
As you said CarlG. does seem to work with some deformation mods.
Unfortunatly not with the alembic file I use even though the point count stays the same.
Shouldn’t be too different since its only pushes geometry around.

Lumpengnom thats definetly good to know!

Any other thoughts maybe?