I’m pretty new with blender so forgive me if this is a silly question. But I could find anything about it.
Is there a way to stick a texture onto a defroming mesh without using the uv’s?
I do have uvs but I’d need the continuation of a 3d space.
One sort of hidden feature about generated textures is that in the Properties Panel under data you can turn off “Auto Texture Space” and manually set a size and location for the texture. You can set all sides to have the same value there and you will no longer have to undistort it via a mapping node and you will be able to use it for several different objects of different sizes.
Sorry had to be more clear, didn’t know it made a difference but with this project its specifically for an alembic file / mesh sequence cache modifier.
As you said CarlG. does seem to work with some deformation mods.
Unfortunatly not with the alembic file I use even though the point count stays the same.
Shouldn’t be too different since its only pushes geometry around.