Hi,
How can an object stick to the ground? I have a cube which I control with the movement of the mouse. This cube needs to fall down on a plane which is rotated (right side up, left side down).
The Cube is a dynamic actor. So when I play this application, the cube falls down on the plane and slides of on the ground.
But what I want is the Cube to stick to the plane (or ground). So when it falls and touches the plane it stops at it’s collision point.
Also when I move the mouse the cube needs to move to but still it must stick to the ground.
What I have now is that when I move the mouse the cube more or less bounces of the plane and it bounces of the plane when the cube is on the ground and I want to move the cube back on the plane again.
What I’m trying to get is:
- Moving an object with the mouse movement
- Moving objects up a hill, but if the object doesn’t move it has to stay at that spot (now it still slides down the hill)
- The object needs to move over the floor not in the air.
Update: Part 2
I’ve placed an empty above the cube that controls the cube’s movement. This stops the cube from bouncing away in a direction. It now only bounces in Z Direction. How can I stop this?
Can anyone help me?
Here is the .blend file: http://www.savefile.com/files/656686
Update: Part 3
I’ve given the cube a downwards force. This works now, but when I move it fast it will go through the plane
Thnx