I have a boids particle system, but I can’t seem to make the particles sticky.
If there is another way to achieve what I want here is what I’m trying to do: I want to make arrows, so that when they hit the target they stop, a sunken in a little bit…
I would think a better method would be to copy or duplicate the path of one arrow offset by space and time. Not sure how you do that in Blender but I am sure it is possible. That is unless you have intelligent magic arrows or something cool like that going on where they are flying around stuff, then maybe you’d have to find a way to combine the physics motion with keyframe animation. There are tricks to do that but I am not up on the best ways in Blender.