Sticky legs sindrom problem

Here is how my mesh looks in blender . I made him a simple walkcycle and if i press "P"to see how it looks in the game the mesh is is the mes in blender:
!!BUT if i save the runtime and than run the runtime my mesh gets weird legs
I dont have the slightest idea why that happens. Pease help

Hmm… thats weird… Someone else had the sam thing happen… But I dont know how to solve it though… :frowning:

I’m having same issue, really need a solution fast :frowning:


hmmmm so there is no way to resolve the “sticky” legs without redoing the armature without ik constraints on the legs?