Sticky mapped texture not seen in raytracing?

I’m really having trouble with this one.

I have sticky mapped a texture of a room to 2 sides of a cube and replaced the floor with a slightly reflective surface, but the walls are not reflecting in the floor!

I have posted a blend if anyone is interested.
2.2 mb(!)
thanks for your input!

It can’t. See here:


:mad: Stoopid Blender! :wink:

I’ll go with UV mapping I guess, thanks for the quick reply!