| Individual Init Settings For Scenes |

HI all.

I asked this question in 2 different threads of mine & it still didn’t get answered. So now I’m officially creating a thread for it.

[ QUESTION ]
How to get render.setMipmapping() to work in different scenes at the same time. Example :arrow_down:

[1] GAME (scene) --> render.setMipmapping(2)
[2] HUD (scene) --> render.setMipmapping(0)

HUD scene is over-layed GAME scene, thus over-ridding game scene’s init process. I want individual init with no hampering by other scene inits.

Thx all.

1 Like

I think per texture you can do
https://shuvit.org/python_api/bpy.types.ImageTexture.html#bpy.types.ImageTexture.use_mipmap

@BluePrintRandom

I knew about this function quite awhile ago but I always thought this was BPY code. This works in BGE (?)

I am not certain* but the textures are accumulated from the viewport scene

@BluePrintRandom

I will try it when I have time.

  • I always thought this was BPY code for Blender Render (disable texture mipmaps)