HI all.
I asked this question in 2 different threads of mine & it still didn’t get answered. So now I’m officially creating a thread for it.
[ QUESTION ]
How to get render.setMipmapping() to work in different scenes at the same time. Example
[1] GAME (scene) --> render.setMipmapping(2)
[2] HUD (scene) --> render.setMipmapping(0)
HUD scene is over-layed GAME scene, thus over-ridding game scene’s init process. I want individual init with no hampering by other scene inits.
Thx all.