whatās the purpose of this survey ? If you see more BGE games, itās because itās older and upbge came when the use of Blender as a game engine went on a decrease (look forum activity - 3,4 games are updated, around 2010-12 i see more activity). Also, i think that most people start their game on BGE (just to see) and 'll figure later if they want to port it to upbge. But as you know, most people give up on their game.
I still use the BGE. It was in reverse for me. I used UPBGE but then I worked backwards and went back to BGE because UPBGE was not as stable for my very narrow purposes. HOWEVER UPBGE is amazing and has tons of awesome features.
The files I created were done in the game engine, when I tried them in a copy of the blender community custom program, they didnāt load correctly. So Iād stick with the game engine. The foundation put an end to it, I guess if I want to use anything I created in the new versions, may be just using the main objects and then build a level around it is the solution. Sparks effects for weapons are available in the new versions arenāt they?
this is a per game or experience based decision. you should choose what to use based on what works for you.
try a game on upbge 0.2.0 and if it doesnt work, try on other versions till you get a more satisfying result. if not, find a work around. its very much a game to make a game
But i like yr POLL keep bringing up things like this then weāll get to see the users that are still actively developing their games on the Game Engine side of The Blender Software!
UPBGE - EEVEE starts a new Branch and lineage for future of UPBGE to carry on the Legacy that BGE started, and @BluePrintRandom agreeās with me on this one! (And i say this BOLDLY)
The only problem with BGE is that its not being updated thatās my problem with it i can make a game from start to finish on BGE normal but i feel my game wont meet the targeted expectations that normal users would expect out of a game being made in this day and age but using an old Engine!
Like ive always said in the past the Engine doesenāt matter its meerly just a tool (A means to an End) the Tool is supposed to help us do what we would be able to do in other Game Engines but with a much better workflow!
WORKFLOW is ONE of the only reasons why weāre all here using this Engine!
and also because its Easy to use let alone Python Coding tooā¦
I may be wrong in my statement but i hope my point has been stated clearly to express my point of view.
and @RPaladin im asking you PLEASE, i ask KINDLY pls donāt point out anything ive just said in this message like you normaly do in a Trollish way to others, i may be completely wrong in my own opinions and point of view but i accept the fact that im not perfect at all no one is, so pls understand buddy. (I ask Kindly)
im kindly saying my point in this message, im not here to start a feud or a WAR or be biased against anyoneās views i completely accept your point of viewās too, so pls understand my point!
Not a Troll Either! (Im just a simple fanboy trying to express my personal viewās and expressions nothing more)
If I had to choose a graphics engineā¦ I think Iād go with OGRE. Really capable, simple MIT license, prefers you to code in C++ like a big boy. The problem is in order to make a game engine out of OGRE you need to go a few extra miles, itās not very friendly towards a total begginer.
Blender, on the other hand, is pretty light-weight, doesnāt require you to surf through any additional libraries and letās you do your art and logic stuff back-to-back. Hell yeah.
All in all, āway simple yet pretty darn capableā is how Iād describe most incarnations of BGE.