I I had two other threads about this, but I’m still not having much success. The other threads pretty much died. I tried to follow there advice but its not working when I’m actually doing it. It dose not work how I want it to, and its driving me crazy, because my model needs this. Now I may be misunderstanding what is being told me, so all of this is probably my fault (that I don’t understand). I need someone to walk me through this.
Okay, so I have an Object “A” (a spaceship Bow). This object has two angles "“Imagine a arrowhead type shape” So there is a steep angle, and at the same time its being pulled in, so there are two types of angles along this face. So if you were looking at this from a top orthographic view it would become more narrow as you get closer to the top of the this arrowhead type shape. In this case Object A are made up of four sided faces, all at slightly different angles.
Now Object B is a square (cube) shaped window that is small in comparison to the target face of Object A. Now what I want to do is to be able to place Object B onto the face of Object A. In other words I want to move Object B along the face/normal of Object A. I need to do this on both the left & right side of the ship (Object A). My window has a loop down the center so I want it to be applied to the face of Object A, but on the median (the center loop cut of Object B). The goal is to have all the angles on both object A and B line up.
What I have been doing is very time consuming, I was manually doing this, I don’t like it because each window is a bit, Because there are two types of angles, it makes it hard to eyeball it into its proper position. The goal is to line the sides of the ship with these windows, probably 25+ on both sides. So I need a quick, easy method of doing this. I’m not very smart, so if you have directions for me, I need it spelled out for me, so I can follow it, and see what I’m doing wrong. I haven’t had much luck with Blenders snap functions, but perhaps I’m doing something wrong, so can you all give me a list of different ways to achieve this? Any addons that would allow one to move a object within the face of another in an intuitive way???:spin:
Here is the .Blend **The location is the rim that goes along the outside of the ship, it already has one window placed where it should be. Now I have a particular pattern of window positions that must go around the ship both left and right sides.
CW-League-DestroyerClass1.blend (1.47 MB)