Hi i’m very frustrated…
Trying to model a gun and texture it for a replacement in a game.
Modelling is done.
When I apply texture from side view, it looks very nice, but when I use a different image for the top view, when I apply the texture from that angle, it messes up the side view.
Best I could accomplish was to texture both sides, and have the top very bare.
I originally had the part where the belt feeds in open on both sides for realism, but this made texturing a nightmare, as it would always display the inside of the gun , so i closed it up.
When I project from view in order to texture the top, I angle the model to as close as possible to match the same angle as the uv image.
This shows a top view of the textured model and the top is bare because it won’t texture in the top detail from the reference image.
this is a side view with the gum model looking pretty good with the texture applied.
Take note the part where the barrel meets the reciver (round gray cylinder).
this view shows the top on a 45 degree angle.
Take note that the round gray cylinder is almost translucent, and I can see the barrel where I extruded for the barrel hole. No matter how hard I tried, I can not texture it from same angle of image to get the top of it to be covered like the side.
here are the two main reference pictures i used to model and texture the gun.
and 1 more that I tried to texture over the top, but failed.
and here is the blender file.
Note: I modelled the handle,trigger and trigger guard seperately because they were causing texture problems… I want to sort the main gun out before I attempt to join the handle and texture.
thx for the help in advance…
after a week working on this i’m almost ready to call it quits!