Hi i’m very frustrated…
Trying to model a gun and texture it for a replacement in a game.
Modelling is done.
When I apply texture from side view, it looks very nice, but when I use a different image for the top view, when I apply the texture from that angle, it messes up the side view.
Best I could accomplish was to texture both sides, and have the top very bare.
I originally had the part where the belt feeds in open on both sides for realism, but this made texturing a nightmare, as it would always display the inside of the gun , so i closed it up.
When I project from view in order to texture the top, I angle the model to as close as possible to match the same angle as the uv image.
This shows a top view of the textured model and the top is bare because it won’t texture in the top detail from the reference image.
http://www.freeimagehosting.net/kb8ok
this is a side view with the gum model looking pretty good with the texture applied.
Take note the part where the barrel meets the reciver (round gray cylinder).
http://www.freeimagehosting.net/od3xo
this view shows the top on a 45 degree angle.
Take note that the round gray cylinder is almost translucent, and I can see the barrel where I extruded for the barrel hole. No matter how hard I tried, I can not texture it from same angle of image to get the top of it to be covered like the side.
http://www.freeimagehosting.net/atqej
here are the two main reference pictures i used to model and texture the gun.
and 1 more that I tried to texture over the top, but failed.
http://www.freeimagehosting.net/l3gu3
http://www.freeimagehosting.net/l4ge1
http://www.freeimagehosting.net/bn9x9
and here is the blender file.
http://www.mediafire.com/?5ozik59tku2y5va
Note: I modelled the handle,trigger and trigger guard seperately because they were causing texture problems… I want to sort the main gun out before I attempt to join the handle and texture.
thx for the help in advance…
after a week working on this i’m almost ready to call it quits!