I understand how to use the UV editor to apply textures and that these textures will show up in the game engine, but how do I make these same textures appear during rendering & animation? I guess I don’t understand why Blender does not use the textures for everything.
In the Material Buttons, Where there are Texture Mapping, use the UV button
For rendering you nead to have material defined. If you have already UV mapped texture, just allow to use this information in material settings -> buttons TexFace and UV.
If you use TexFace, you don’t have to press the UV mapping button for the texture (it will be lost anyway if you didn’t assign any).
OK - I’m getting it now. Thanks.