You’re saying your blender machine doesn’t have any kind of gpu based graphics card in it whatsoever?
If you don’t find this impressive, you’ve missed several key points:
- They’re offering orders-of-magnitude faster rendering. Not just 10%, 20%, but 8 to 20 times faster.
- They’re doing it using commodity gaming cards rather than expensive custom gear like the defunct art-vps systems.
- Unlike gelato its matched to an existing CPU equivalent, so studios that have renderfarms that aren’t GPU capable (ie most blade and 1U rack systems), they’re not locked out.
- They’re planning to port to openCL so it won’t be tied to nvidia or ati; any gpu will be used, and with gpu performance year-to-year currently outpacing cpu’s, end users will see substantially faster results for less money in less time.
So ideally your lighters will have a $100 gpu graphics card, and they can preview full multibounce GI in near realtime. Get through the lookdev side quickly, then send it to your existing renderfarm for sequences.
As even the vray developers hint at though, its not really worth any blender developers time to even touch this until openCL is finished and ready to use. But its an amazing sign of things to come.
I’m currently working on a commercial involving giant photoreal robots; I thought I was doing well to get away with 2 minutes a frame with a physical sun/sky light and final gather. I then watched that demo, and my heart sank. C’mon openCL, I want the impossible NOW!