Stitch tiled texture to whole large texture

I’m new to the whole texturing thing and I’ve search for this but I’m probably using wrong terminology. Here goes…:confused:

I have a single obj file imported with multiple materials and each material has a tiled texture associated with it. Is it possible to “stitch” all of the tiled textures together to form a whole texture map?


there is a script in the UV editor called “Auto Image Layout” which is what you are looking for, i think.

cool thanks roger will give it a try