im product rendering, i export from solid edge as an stl.
the mesh from this one particular part creates a mesh around screw holes that appear when i render the object
ive tried a few different things to solve this.
ive outputed the mesh as finely as i can from solid edge,
in blender ive sub divided the mesh, changed it to a QUAD mesh, i add an edge split modifier, i smooth, and it still gives me the same result. does anyone have any suggestions that i cant try to give me a smoother mesh?