Stock Car Model

Hello! :smiley:
My friend are working in a Stock Car ( The main category of the racing car in Brazill ) Game… and i did a test with shaders in yours car models… above some imagens and youtube video.

http://img398.imageshack.us/img398/7914/blender2009073022392579.jpg

http://img86.imageshack.us/img86/3091/blender2009073022392139.jpg

http://img57.imageshack.us/img57/9427/blender2009073022391890.jpg

http://img57.imageshack.us/img57/5482/blender2009073022404653.jpg

http://img57.imageshack.us/img57/8899/blender2009073022391489.jpg

Youtube video: http://www.youtube.com/watch?v=V7KpcVBY_3Q
Bye!

omg i love audi, lol. nice job, you continue to amaze, but for once i have a crit, the audi badge ,its rings are to big need to make them smaller, but other than that nice job. keep it up.:yes:

loosk great

I am wondering when you will do something playable finally? graphical demos are not games

Looks pretty good, did you make the model?
It looks like a texture set to reflect (or normal, or something) and maybe a rim shader. Is there more than that?

I am wondering when you will do something playable finally? graphical demos are not games

When i have time i will back to ZE-One Project. I really want finish this in future xD

Looks pretty good, did you make the model?
It looks like a texture set to reflect (or normal, or something) and maybe a rim shader. Is there more than that?

The model and Col base texture is maked by “Snake” user by www.Blender.com.br, i only make the shaders.
This have a random texture set to Ref, a layer to “Microflake” Difuse, a Base texture color and a Node config to Highligths Specular ( ripped and improved from “Multitone Car shader” )
The Glass have only Ref and Base Color and the outer node config to highlights
Whells have only Ref with blend multiply.
Bye! xD