not certain about volume
i did one but volume is more or less like translucent so it’s more complicated
but i know one example for doing a tiger stone which use Volume and it’s very beautifull!
but not with planet texture
so i guess it can be use but requires some works and experimentation
if other people find other better texture please share it with us and we might built a sort of library for this new material before it comes out in 2.5!
but don’t forget with volumes you cannot add normal or bump map!
so the second set of stones don’t hae any normal values and n 3D effect on the surface?
but the first set have all normal values which givea more 3D effect on the surface
That’s was my idea to start a new thread for theses
mean you cannot get best proc texture the first time and i’m only beginning to play with theses and certain it will take some times to get very good results and do a lot of experimentation
so hope other peoples can come up with good ideas and may be will get some new nice planet textures for planet but might be usefull for stones or other type of textures
While you can’t use normalmaps with volumes, you can use transparency in the volumes themselves to get some nice detailed surfaces. I’ve seen experiments with that before…
By using very sharp gradients, very dense materials and quite high cutoff values you get relatively fast-rendering materials that work like high-detailed displacementmaps in a way…
With a good texture, you could archeive really nice, convincing effects, I guess
Hmm, maybe I have them still around but they are sunken deeply in my messy archives.
I gotta search them…
Of course this is without planet texture. That wasn’t created back then. But I’m esentially trying the same right now…
I remember, he used a cloud texture at fairly low depth together with a ramp that’s black on one end and white on the other with just a very small gap between the colours so there is hardly any transition. You should easily be able to do that.
He used the toon shader and increased the reflectivity. The density scale was set pretty high.
The rendering mode was shaded.
'Till I find it, if it’s at all there anymore, you can play around with this yourself
ok but if possible i would like to have sample files so when newbies come in they can find examples from which you can work and play to modify and get some fast results
i’ will try to redo as you’v indicated some new textures for stone
and hope Farhthays see the message and give me new links