I’ve rigged a character and have added clothes. As the character moves their skin comes out through the clothing.
There seems to be quite a few ways to fix this problem but i’d like to know what ‘best practice’ would be for the following requirements:
-The clothes are quite loose so shrink wrapping isn’t an option
-The exported .fbx needs to be as low poly as possible and will be used in Unity
-I can spend time on this so quality over speed would be the preference
I’m currently hunting for ways to automatically weight the bones and then I’ll look into how I can transfer those weights to the clothes. Does that sound right? I’d appreciate any tips as I haven’t done this before. Thanks.