# Stop Motion add-on animation test

**URL:** <https://blenderartists.org/t/stop-motion-add-on-animation-test/1654901>\
**Category:** Blender Tests\
**Created:** [October 12, 2026, 9:29pm UTC](https://blenderartists.org/t/stop-motion-add-on-animation-test/1654901 "2026-10-12T21:29:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![paroneayea](https://blenderartists.org/user_avatar/blenderartists.org/paroneayea/32/1151795_2.png) [@paroneayea](https://blenderartists.org/u/paroneayea)\
**Post date:** [October 12, 2026, 9:29pm UTC](https://blenderartists.org/t/stop-motion-add-on-animation-test/1654901/1 "2026-10-12T21:29:45Z")

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Just a quick test of the [Stop Motion animation add-on](https://github.com/bkurdali/Stop-Motion-Blender-Addon/tree/extension):

The addon is pretty cool, it basically creates a managed custom version of the mesh for each “keyframe” you are inserting, but also provides tooling to make managing that possible. Which is kind of liberating: I didn’t rig anything, I didn’t make any shape keys, I just used the sculpt tools to push things around and make that animation above. Extremely simple and nice tool.
