Stop motion at 12FPS and rendering at 24 FPS without acceleration?

Hi people,

I have a question about “stop motion”-ish render in blender.
I want to make an animation based on a framerate of 12fps, but i want to render it in a file output at 24fps without changing the speed of the animation and keeping the 12fps feeling (without new interpolation between keys).

The idea is that the odd and even frames remain the same in the render output.

Is there an easy way to do that?

(Thanks in advance)

Check out F-Curve modifiers:
https://docs.blender.org/manual/en/latest/editors/graph_editor/fcurves/modifiers.html

The Stepped Interpolation modifier might do what you’re looking for.