I tried doing a search on this but I’m not sure how to phrase it correctly.
What I want to do is be able to stop a Cycles render part-way through, but then skip ahead to the compositing.
Example: I have scene set up in Cycles with two render layers, the second render layer has a glare and blur node on it.
The samples are set to 2000, so when it gets finished with that first pass, then it moves on to the second render layer and composites them.
What I want is to be able to stop it early but still get my glare effect. If I check the render and it looks good at 1700 samples, I don’t want to wait until 2000, but if I stop it now, the whole thing stops and it doesn’t do the compositing.
Is there a way for me to just skip ahead? I hope I’m explaining this in a way that makes sense. If I’m not being clear I’ll try to explain further…
are you saying to choose the second render layer from right in the render window after I stop it?
In my screenshot my glare effect layer is called “TEST LAYER”. So after I stop the first “RenderLayer”, I would then choose “TEST LAYER”? I tried this and it didn’t proceed with the render. I think you might be talking about somewhere else, though…
thanks for the help. so in your example, I could go back and render only that area, then just composite them myself (in Photoshop or Gimp)? Or can i somehow tie that back into the compositor and have Blender do it?
With border active Blender will just render that section. Let Blender go ahead and do both renderlayers and final composite as you have setup. It should be faster than a full size render. Essentially the smaller the border rectangle the faster the render (using the same samples).