Stop tracking object from orbiting target?

Trying to make the player constantly face another object in the scene by using “Track To”.
Pressing “A/D” should make the player strafe along the Y Axis, but instead the player orbits around the object in a large circle, which screws up orientation.

Any ideas?
Thank you! :]

EDIT: Made a quick file, to show you what I mean.

Attachments

example.blend (433 KB)

track to goes wonkey upside down, I use

obj.alignAxisToVect(obj.getVectTo(target1)[1],axis,1)
obj.alignAxisToVect(obj.getVectTo(target2)[1],axis2,1)

Sorry about that…
turns out all I need to do was uncheck “local” on the motion actuator.

Terrible mistake