Hey, I started Blender a week ago, so I’m very new. I’ve done tutorials to rig simple things like a snowman but I’ve started my new project of a person who has various parts of armour and I am having a few problems that I’ve been unable to solve on my own.
My first problem is when I move my character’s legs around, the tassets around his waist deform. They are on their own layer if that makes a difference. What do I need to do to stop this?
My second problem is when I move his head his eyepatch doesn’t follow. This is a mesh that I made separately from the head first, and then joined it so I can put it on the same texture map as the head. I’m guessing I need to do some kind of attaching but I’m not sure exactly what to do.