Just a quick question from a physics noob;
In the game engine, I am trying to make dice roll around and bounce off of a table surface and off each other using the game engine physics.
Whilst I can get the fall and roll to happen quite well, even after the dice stops rolling, it keeps very slowly sliding for ages as if the table surface is made from very slippery ice with oil all over it, and as if the dice weighs 1 ton! I have played with various parameters, but I cannot get the slide to be minimal, as if the dice are light weight small plastic dice rolling on a baize (felt) surfaced gaming table (this would mean hardly any slide at all).
Any advice please?
By the way is the Game Engine the only way of doing physics? I presume you can make high quality video renders from the results?