Title says it all, really. I’m still tinkering with a Wipeout style control method, but I want the ship to stop dead if it hits an obstacle. Currently the ship spins if it hits the track sides at high speed or at a blunt angle.
Is it possible to arrest the spin on collision? Dampening rotation works but it also eliminates steering so is not useful here. I have increased the mass but this also masks the problem rather than solve it.
You can set a very small angular velocity (0.0001) at one axis. = does not work as it is assumed as “no change”
You can parent a physics object to a static object. Unparent at the next frame.
Thanks for the reply! I have one last question (for now at least!)
I have got a semi working control method but I was wondering, how to stop the players ship from sliding too much? I have heard that anisotropic friction may help but it is only available on rigid body dynamics.
So, what is the difference between dynamic and rigid body physics? And how do I use anisotropic friction?