Store tecture in geometry nodes

Hello,
is there a way to store a texture in geometry nodes (or shading nodes) for if one for example would want to continuously add or subtract the result of a noise texture every frame to create a randomly continuing displacement?

Thanks and greetings,
Jochen

Hi, storing an attribute is done via the store named attribute node. You can set it to color, plug your texture and give it a name and you can retrieve it later with the named attribute node.