Stormy Weather Scene!

Hello !

Here is a new project made to practice various things …

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Hi there, thanks for stepping by !

The original idea was to focus on the hurricane, but it turns out I side tracked a lot on many other aspects. Also since we learn a lot from mistakes I made sure I did a bunch of them during the project so I was sure to fulfill my goal …

A few Stills



The creative tribulations

I started with a blocking of the scene to figure out the composition :


I though it would be fun to try some grease pencil to create rough shapes, and while the scene might look simple I spend a bunch of hours there tweaking those simple elements.


Then I worked on the main elements and did a few experimentation like automating branches animation and adding leaves on those GP objects. I decided to work in black and white to delay tackling light and colors since I would probably end up with something monochromatic and desaturated anyway. I also did that with animation, and retrospectively, I think I should have set a plan from the start even to stay B&W and static at this stage. That said that was less stuff to think about so it was still valuable.


Once I had the main elements I started refining them and added some details. On the overall I tweaked a lot the foreground vegetation to make it readable and avoiding too much visual noise.


On the tree leaves the goal was to have a flat shaded simple shape but introduce volume and details when lightning strikes. It was a bit of a struggle to set the values for all those elements but on the overall it went smooth.


Then I started to look into lighting, and I basically got back to block out stage to figure out stuff with as little elements as possible.
I also took advantage of my well established values and just use light to color elements at first. Then started to introduce local value and hue variations to push things further.


Needless to say I learned a lot about colors and watching a bunch of painting tutorials finally paid off, even if I feel only at the beginning of something. Anyway, I then brought back each element one by one and made sure they have the right color. I’m quite curious about how NPR/stylized artists manage between light and material colors, since I got the impression that it’s not the same approach compared to realistic stuff… If you have any leads ?


At some point I got there and liked the result quite a lot, but it felt to me that the background and foreground where from two different universe with their own visual language and lighting without any connection between both.

I think part of the reason was that in B&W with little lighting it kinda worked even if that was already there… But now I wasn’t sure if that would hold up in the end…

To fix this I decided to tweak the tornado and go with a back lighting. Here it’s completely faked by adding some gradients to make the sun, one spot on the tornado and one spot on the fence to have those 3 elements visually connected by a warm light.
Again I liked the direction this was taking but it looked a bit too joyful for the subject matter.


Therefore I tweaked the light a bit again, changed the overall hues with a mix of light , albedos and compositing … and I got something that addressed all the previous issues.

Anyway, next time I would definitely try to nail that down in the beginning to be on the right track from the start. I also tried to make a paint over with little success but I may have insisted even with my limited skills…


I’m not completely sure of the final colors and I think this is because I postponed too much the question so I made a lot of changes when I was already too deep into it so it was hard to take a step back.

And for animation, that was basically the same thing, when I work professionally I tend to nail that down first and I’ve been recalled why :smiley: . It’s not that I don’t like the result, but I had to do big changes when it was more time for finishing stuff. IDK how much that shows in the end result, feel free to give thoughts especially since the goal here is to learn and improve. With those things clearly defined from the start I could have iterated more instead of trying to do last minute salvage stuff …

Technical Explorations

I think the video already covers most technical aspects :


It was fun working with grease pencil even though the way I use it, there is some overlap with curves, and they both have their pro and cons…
Also I found a way to boolean merge strokes and to average normals like if they where fused together.
To realize I forget to activate it on the render after uploaded the video :smiley: But it’s definitely something I’d like to explore more eventually …


Exploring vegetation was also quite fun on the overall. Even poorly painted plants did the trick ! And mixing shader and billboard animation was interesting !


I also went way over the board with those rain effects but since it’s for practice they served their purpose and that’s probably going to be reused in a few projects as well !

Conclusion

If you took the time to read through I’m super curious to get your feedback and if you have any tips or resources about how you handle stylized/npr lighting when there is a strong emphasis on lighting like here. I definitely lack some methodology and loose myself a bit between lights, albedo and compositing which are 3 different place to work that. Which is great but it’s a lot of jumping around to get things right and they can contradict themselves also…

Finally I’m having the feeling there is still some room for refinement in many areas, but the experiment served it’s purpose and I’ll try to digest and apply what I learned on a new subject eventually !!

Thanks for reading and happy to discuss that further !

84 Likes

This thing is nuts, amazing work!
great job on the audio and animation as well.
Edit:
the breakdown is also really well made thanks for sharing!

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I agree its absolutely nuts! :laughing: I think it looks fantastic. Love the stylization and I always appreciate the breakdowns. :folded_hands:

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Amazing work. How exactly lightnings were made?

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that is supper amazing !

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Thanks a bunch @NerdY1, @3dioot, @alf0 and @3dnotguru !
:folded_hands:

@3dnotguru, what aspect are you interested in particularly ?
For the overall shape it’s a curve with some distortion and then I’m not 100% sure about how I did the secondary ones but it was kinda rushed. However there are a couple of good tutorials about how to do that with geometry nodes out there and that’s relatively easy to follow along.

Then for the tracking, basically there is two mesh, one is emitting a curve and the other is the target. And basically it’s just a matter of snapping the end of the curve to the target mesh using a geometry proximity node.

Then there is the automation to have lightnings that are constantly emitting, this part is a bit more involved as managing time is not always simple in GN. What I did here is to use some particles system nodegroups that I use in many place. The vast majority of what you see in the project involves these particles in one form or another. They help to deal with particle density, life/duration, and other parameters and it’s converted to a curve eventually.
Now if I had to do that without it, maybe a simulation could be a simple way to create points that appear on a mesh at random time. Once you have that, then you instance a curve, snap to the target geo and apply the lighting deformation / styling on that…

Hope that helps, and feel free to ask if you need me to detail more a particular aspect !!

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Thanks for sharing how you did it, very well written as always!

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Really cool, and far more complicated in the breakdown as to how it was done.

I really expected to see one of your lovely cartoony characters fly by with a look of horror, and then get sucked up by the tornado!

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By far, one of the coolest things I’ve seen in a while!

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work of a master

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That’s Mozart level genius!

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“Simple” target based lignings… yes, some MAY call that way. :joy:
Those Sound effects in the beginning - how do you do them. Create your own or sift through sound libraries piecing something together?

By the way - that rain effects are gorgeous.

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Thanks a bunch @AlphaChannel, @Kyrie, @sorian_romeo, @Michael_Campbell, @CAE-ID !
That means a lot !
:heart_on_fire:

@AlphaChannel it’s a great idea ! I’ll try to include more that kind of story elements next time given that I keep the thing manageable and I don’t spread in too many directions… Which I have a tendency to do and end up having a hard time to finish stuff. Anyway, I didn’t think about that and it can really make the whole much more enjoyable and it’s probably going to make things even more interesting on the learning side !! I’ll definitely keep that in mind !

@CAE-ID ! Hahaha yeah simplicity is always relative :smiley:
For the sound I’m really not knowledgeable in that field, basically I have a few old school sound bank CDs I converted into MP3 and I picked the rest between pixabay and mixkit.co where I also found the music. Then I always keep those on my drive so next time I can look there to save time scouting.

From there I slap them and try to have stuff that overlap and mixes. I used VSE for that and IDK why but it didn’t worked very well and it quickly get out of sync so I definitely have room from improvement in that area :smiley:

3 Likes

Fantastic work, @sozap! The atmosphere/drama and visual style of this is so cool to see from 3D, this is the kind of work that got me interested in Blender in the first place.

The bit of visual disconnect between the foreground and background you mention might be helped with more depth cues between them (crop fields, trees or props like a shed/ tractor, etc) but of course visual clutter is also a thing so that’s a tricky balance.

No matter, though - I think this is an excellent result and look forward to seeing what you do next. Keep up the great work! :star_struck:

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Wow, that’s outstanding!

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Impressive image.. Oh, it’s animated :star_struck:
All these details (ropes, wires, branches, water drops) and tornado itself are awesome!
Thank you for the breakdown.

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Speechless. Simply amazing.

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Wow, that was crazy. Amazing breakdown too.

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@vantrip, @engart, @eelh, @BG_Division, @Volkashin3D : thanks a lot ! :yellow_heart:

@vantrip indeed, blender is a great tool for illustrative 3D and more features are coming in on top of that… It’s also a really interesting field to explore trying to mix the best that illustration, 3D and photography has to offer !
And you’re right there is also a big gap in the distance and filling that would have definitely helped !
Anyway once I digested all those new information I’ll test new things, I’ve got a lot of questions also about the workflow but maybe the fact that it’s stylized makes it much more challenging to come up with established methodologies…

Wow, that’s mindboggling!
I absolutely love it!

2 Likes