Storyboard & Video Editing + DaVinci/Premiere

Hi, I’m new here, I don’t know if this here is the correct place to ask that, but let’s go:

I like the new Storyboard workspace wich mix the video editing tools with grease pencil, but my main video editing tools are still DaVinci and Premiere Pro, so, I’ve made some “blocking” with music and blank placehold images in those softwares, and now I want to draw all the storyboard shots in Blender.
The problem that I found just now is that Blender doesn’t let us import or export EDL or XML video editing files by default. I tried some add-ons (Import_EDL-master, and vse_io-master) but the first didn’t work, and the second doesn’t even installs…

Does anyone here have any tips about the best workflow of video editing and storyboarding between blender and external video editors?

Personally, I’ve mostly been going the other way, but since I largely can’t draw, instead of using grease pencil, I’ve been posing and blocking with basic figures.

So it’s just very simple animation to get the general pose position and then I setup cameras, bind them to markers and more or less have an animatic.

I’m mostly concerned with shot composition and framing, less so about timing.

However, I have a little script that then takes each marker segment and renders out a ‘viewport’ video file.

At which point I pull all that into DaVinci.

Lay it all out, and now here I adjust timing. I can easily play it all back in real-time and I can quickly change the clip speed or cut something shorter or hold a frame till I feel each shot has around the required time it needs on screen. Either just for the action or for how long any scratch dialogue needs, etc.

Then I view it all as a whole and question, does this make sense, is that the best camera angle, would the audience need more or less time to understand what’s happening, etc.

Then based on that, I go back to Blender and do a version 2 of the sequence and repeat the whole process again.

So in one process, I’m storyboarding, creating the animatic (with some temp audio, etc), establishing the actual 3D camera’s (position, focal length and even movement in most cases). I blocked out the whole basic environment in 3D, so I’m also working out what the camera is going to see, so I’ll know what will need to be fully modeled and what I can just hide behind a door or something and hence never seen.