Im struggling with using a converted STP model. Faces of the converted model are uneven and have weird shapes. I tried some TUTs from YouTube to eliminate Ngons, but it doesnt help too much. Is there any other way professionals import STP models to blender? Picture of the faces im talking about below:.
Alas, no, no matter what way you do, it’s just the conversion from a NURBS based model to a polygon model that causes this.
I’ve used HeeksCad and FreeCad and going from STP to STL always gives this sort of result.
Excessive cleaning can also cause you to lose your details.
Also, if it is difficult to clean all parts at once, you can separate them. (If it is detachable)
If there is some damage, you may need to rebuild or restore it.
You can try the Addon (paid) but I’m not sure if it will work to solve the problem.