I decided that I wanted to make vegetables so I modeled a carrot and an onion. I was trying to figure out how to align one of the blender internal wood textures so that it would be striped up the carrot like a carrot is supposed to be. I wanted the onions stripes running from pole to pole (sorta like lines of longitude on the earth i guess).
I just can’t figure out the right alingment that gives those results. I figured there had to be a way to do it without UV-mapping and exporting a map and making a texture from scratch (which takes annoying amounts of effort.) I gave up after a while with not good enough results.
However, as fate would have it, I was in the neighborhood of the texturing department so I thought I’d ask the question.