Yes and it does.But as sayed all falloff options are like a circular gradient (except the constant which works like a grap or move in the whole influence area without falloff.And random,this is as you can guess not usefull for)
Yes scaling on one axis is what i use now ,because the lack of falloff options.
The need for a "straight line on one axis falloff " is usefull to correct self made blueprint perspective.
Imageing the falloff as this…you select a point and at the top like in the second pic,and move them upwards,now the whole horzontal line keeps the vertecies in a straight line during the upward move,but the influence at the radius downward is less and less to none at the end of the “linear gradient influence”.
Like a rubberband kind of.
For works like this.correcting starts at around 8min10sec
Ok now I got it. We share the issue. I come from Modo which uses fall off in a linear UI for fall beside the spherical. I saw long time ago that someone created a plugin. But I am with Stan…I usually do the 3D cursos thing.