Straight UV projection


My UV is projecting like a smiley face for some reason? I need these circles to be straight and flat like the UV of the cylinder walls.


Update:

I redid my seams and unwrapped it again, this time it’s more straight, but still not fully straight. The reason I need it to be straight and continue is because the texture thats on the cylinder wall needs to continue on the bottom rim, ideally seamlessly.


Change to face select and select one face on the rim, ctrl L to select connected, u to unwrap, choose ‘follow active quads’