Straighten uv scan

Hi all. How to straighten any UV mesh normally in blender?
The straighten command from the context menu flattens everything into 1 straight line. It is not right.

Here is what the command outputs. This is not alignment as it should, but it is not clear what.

Try using cylinder unwrap option on those faces.

https://docs.blender.org/manual/en/3.5/modeling/meshes/editing/uv.html#follow-active-quads

Or search for UV tools. The free addon Textools straightens them out with one click.

Watch the video and try it. It’s simple :slightly_smiling_face:

You can also use Addon TexTools

I’ve always use this to straighten uv islands.
https://github.com/Radivarig/UvSquares


Thank you. This command does what I want. Straightens the sweep in 1 click. Another good thing here is how to relax. It works in a similar way as in 3ds max.