is there a way to individually straighten selected uv “edges”
right now i have to select one uv edge > straighten > select the next uv edge > straighten
if i select multiple uv edges and try to straighten them they all get collapsed at one position.
can i tell blender to straighten them along their own individual center to get a result like in the image?
what do you mean by individually? you want to straighten a single vertex? if so that does not makes sence. if you want a selected number of verteses to be stright then follow my steps.
if you press X or Y when scaling you wont collaps them.
hit w in the uv window and on the pop up, you have align x/y or straighten x/y saves a click or so but you still have to do one line at a time.
sometimes (depends on mesh etc) you can align two outside edges then pin and unwrap again, getting a perfick uv map can take quite a while
thanks for the link jachtarfranko!
luckily 3d coat has this function built in so i will use that instead.
i really could use some uv tools 3ds max or uvlayout has inside of blender.
like selecting an edge and rotating the uv island until the selected edge is perfectly straight.